Found 12 posts.
Search results Show results as topic list.
Houdini Learning Materials » character modeling? where are the tutorials at?
- Houdini Tutorials
- 12 posts
- Offline
i can't find any character modeling tutorials for Houdini, i wanna learn some modeling or should i find another modeling application?
Houdini Learning Materials » space between my collisions, HELP!
- Houdini Tutorials
- 12 posts
- Offline
jeff
This is most likely due to a fast moving collider and the actual collision happening between frames.
To check you can turn off integer frame scrubbing and scrub between the two frames to see if indeed the collision is happening between frames.
Do you get a proper fracture result as the simulation progresses?
yes i do get a very accurate simulation after the collision and i will try that out right now and get back to you
EDIT: Just tried it and it isn't the issue because at frame 9.017 when is the collision happens and they aren't making contact at all.
Houdini Learning Materials » "The selected subnet has references to nodes outside...
- Houdini Tutorials
- 12 posts
- Offline
i read a post on here with same issue but i don't understand how to fix my situation so i link a pic and my scene and what i was basically trying to do is turn a image of a brick wall into a mesh(its a digital tutor tutorial in houdini)
thanks in advance
PIC: http://i64.tinypic.com/14kb1og.png [i64.tinypic.com]
thanks in advance
PIC: http://i64.tinypic.com/14kb1og.png [i64.tinypic.com]
Houdini Learning Materials » Simple Male Character Collision!
- Houdini Tutorials
- 12 posts
- Offline
arctor
you'll want to use the geometry found in simplemale/geo_skin
the normal workflow would be to write out the animated character to disk, then read that back into a separate object - then use that in your sim.
write it to disk? what do you mean?
Houdini Learning Materials » Simple Male Character Collision!
- Houdini Tutorials
- 12 posts
- Offline
I am trying to fracture a box object on the simple male character's head but there's no collision at all and i don't see any collision options for the male character.
any suggestions?
any suggestions?
Houdini Learning Materials » space between my collisions, HELP!
- Houdini Tutorials
- 12 posts
- Offline
Enivob
Hard to say without visualizing your boundary objects. In Houdini the viewport object is not the actual object that collisions are calculated against. An invisible boundary object is often created, behind the scene, to act as a collider.
If you are using Volume based collision you can turn on the visibility of the collision object. When the volume resolution is too low, the boundary objects often look like lumps and do not collide very accurately.
ah volume based collision, just googled that and I got the results I'm looking for i will be looking into this to fix my problem now but if i still have issues i will come back, thanks a lot bro.
Houdini Learning Materials » space between my collisions, HELP!
- Houdini Tutorials
- 12 posts
- Offline
hello everyone, i have been fiddling with Houdini a lot and progress is actually going great but i'm stuck on one issue i have tried to not only fix myself but i looked online to find no help on it.
The issue is that when i make 2 rbd objects(ex. wall and ball) to collide in fracturing destruction glory i get this invisible space between them that is acting as a collision surface for either my ball or wall(or both), here is a pic of what i mean.
The issue is that when i make 2 rbd objects(ex. wall and ball) to collide in fracturing destruction glory i get this invisible space between them that is acting as a collision surface for either my ball or wall(or both), here is a pic of what i mean.
Edited by - 2016年3月8日 14:17:31
Houdini Learning Materials » pop sop dop? what do these mean?
- Houdini Tutorials
- 12 posts
- Offline
jeff
I am only familiar with blueprint at a basic level but the two are quite similar in that they use nodes to construct procedural set-ups.
Houdini differs in it's breadth of features and in it's deep geometry modification toolkit including multiple primitive types and volumes.
As for learning simulations in Houdini, depending on what you want to do, most straight forward simulations should be just that. Not having to involve SOP solvers or other advanced simulation techniques. Most simulations should have set-ups from the shelf and you just tweak the set-ups in place.
If you have specific questions about simulations, fire away on new threads and we'll try to help out and simplify approaches for everyone to learn from.
-jeff
was just asking because i can see myself being able to learn the unreal blueprint system with minimal problems even though i'm not a coder at all and i know i can learn it because i have been using the unreal engine for about 2 months now and i like houdini even more because it also has the procedural workflow which is great when mastered, i guess i should give this more time for it to sink in which i will do because i really really love houdini already and its only been a week haha
well thanks again for your help, it is much appreciated and if i got any questions ill make sure to come here
Houdini Learning Materials » pop sop dop? what do these mean?
- Houdini Tutorials
- 12 posts
- Offline
jeff
That's too bad then.
My intention wasn't to scare you off. Just answer your question. It's up to you to filter and pick out the minimal bit you need.
I just exposed to you everything that there is in Houdini because you asked about acronyms btw. To be blunt, most Houdini users know just a fraction of the tools and they do amazing production work. Master just a handful of nodes and techniques and leave the rest alone.
What is it that you are interested in btw?
not your fault at all, you did exactly what i asked so thanks, and i really wanted to use houdini as a whole 3d package because after trying Maya and Blender, i really loved Houdini's style in everything it did plus very easy interface and the renders are absolutely amazing and realistic to an insane level.
but i wanted to specialize in its dynamics mostly since that's Houdini's strong point, but whenever i go to a tutorial about most of the things in Houdini, all i hear is
“we're going to using a sop solver” or “pop solver” or “pop node with a sop solver inside it” or something similar to that which totally throws me off because i don't even know what he is talking about.
plus even if i knew what a sop solver was for example, i still would not know how to use it or what other nodes are compatible with it.
I wouldn't mind at all learning every bit of this stuff, it's just i try too and i still don't understand it at all what the tutor is talking about, is there a source where it explains these functions in plain old english? or in simpler terms? i even tried a sample of the “magic of houdini” book and let me just say, information overload.
is houdini's procedural system similar to unreal engines node based blueprint system?
Houdini Learning Materials » pop sop dop? what do these mean?
- Houdini Tutorials
- 12 posts
- Offline
I appreciate your reply but this seems like something too technical for a non technical dude like me. It's a shame, I actually learned the basics of houdini and now it's all for nothing.
Houdini Learning Materials » Learning 3d animation from the beginning - HELP
- Houdini Tutorials
- 12 posts
- Offline
well you just have to find whatever you can online to learn houdini, otherwise there are schools that offer houdini education, just google it.
Houdini Learning Materials » pop sop dop? what do these mean?
- Houdini Tutorials
- 12 posts
- Offline
can someone explain to me what all the contexts in houdini mean?, i really like houdini but im stuck on learning these contexts which are crucial to learning houdini.
i looked around and watched some tutorials but i still don't understand it.
i looked around and watched some tutorials but i still don't understand it.
-
- Quick Links